Module Development

Our developers work in tandem with our designers to create modules using industry standards to fulfill any type of training need. This includes developing Level 1 to Level 3 modules that range from simple to complex interactivity and branching. Our passion to challenge and engage learners paired with our need to innovate is what sets Great LearningWorks apart from other firms. We have embraced the evolution of training that is now shifting to micro-learning and gamification. Our portfolio of products is broken down into the following areas:


A LearningByte is intended to introduce a single topic to a learner. The LearningByte is usually 30 to 90 seconds, not to exceed 3 minutes. A LearningByte is typically not interactive; the learner will watch and have minimal participation. He/She will start the LearningByte by clicking a start button on the opening screen, and observe as the information is presented.


A Micro-Learning module builds upon a LearningByte and extends it. It is usually 3 to 7 minutes in length and is interactive. The learner is invited to participate by clicking on objects within the module to expand and reveal information. The learner’s comprehension of the material is also assessed through participation in a short quiz or knowledge check.

Standard Module

A module is a full-length interactive learning module. The module is usually from 10 to 45 minutes, but can be longer according to client objective or preference. The learner participates throughout the module by clicking, dragging, and dropping objects as well as interacting with videos and audio. The learner will take knowledge checks along the way to assess whether the information is being absorbed. Upon completion of the module, typically the learner will take a final assessment.

Interactive module development is not complete without adding multimedia elements such as audio, narration, animation, video, and interactive video. We use all creative techniques at our disposal to implement these strategies to maximize learner engagement and comprehension. These include:

We use sound as an additional layer to involve and engross the learner. Examples of this include:

  • Incorporating sounds that alert the user when something is clicked
  • Audio narration when the user rolls the mouse over an object or image
  • Voice Over to complement on-screen text or user input

Interactive Audio
Another method we use is interactive audio. Imagine that you are a team leader in a call center and you would like to break down a customer-to-agent call into its separate components. You want to analyze the opening, the greeting, and the closing of the sale sections of the call. The ability to see the call on a clickable timeline as well as a transcript of the call would be a great training tool to assist in the development of your agents.

Millions of hours of video content are shared and viewed daily around the web. Clearly video has become a major part of our lives. Learning through video is on the rise and is for some, a primary source of learning. GLW understands this and uses video as an additional tool to strategically engage our Learners. From short clips to demonstrate a task or presenting information that enhances a topic, GLW has the expertise and experience to plan, shoot, and incorporate video into any training module or course.

Interactive Video
In addition to implementing video into modules, GLW can take this form of user engagement to a higher level through the use of interactive video. With this more complex method, the learner watches and personally interacts with a video that is then wrapped in additional text content. Learners are assessed on their comprehension of each segment of the video. Our experience has demonstrated that interactive video greatly enhances the learning experience and powerfully fortifies retention. The utilization of graphics, clickable objects, and providing feedback are additional layers that deliver a unique training experience above and beyond a standard Level 1 module.